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Welcome to Alberto Alvarez's doctoral defence!

Alberto Alvarez, doctoral student at the Department of Computer Science and Media Technology, defends his thesis “Exploring Game Design through Human-AI Collaboration".


Professor Georgios N. Yannakakis, University of Malta

Examining committee

  • Professor Henrik Engström, Skövde University Associate professor
  • Mirjam Palosaari Eladhari, Stockholm University
  • Associate professor Veronica Sundstedt, Blekinge Institute of Technology

Chair at the seminar and principal supervisor

Associate professor José Font, Malmö University

Additional supervisors

  • Associate professor Julian Togelius, New York University
  • Dr. Nancy Russo, Malmö University
  • Dr. Steve Dahlskog, Malmö University


Game design is a hard and multi-faceted task that intertwines different gameplay mechanics, audio, level, graphic, and narrative facets. Games' facets are developed in conjunction with others with a common goal that makes games coherent and interesting. These combinations result in plenty of games in diverse genres, which usually require a collaboration of a diverse group of designers. Collaborators can take different roles and support each other with their strengths resulting in games with unique characteristics. The multi-faceted nature of games and their collaborative properties and requirements make it an exciting task to use Artificial Intelligence (AI). The generation of these facets together requires a holistic approach, which is one of the most challenging tasks within computational creativity.

Given the collaborative aspect of games, this thesis approaches their generation through Human-AI collaboration, specifically using a mixed-initiative co-creative (MI-CC) paradigm. This paradigm creates an interactive and collaborative scenario that leverages AI and human strengths with an alternating and proactive initiative to approach a task. However, this paradigm introduces several challenges, such as Human and AI goal alignment or competing properties.

In this thesis, game design and the generation of game facets by themselves and intertwined are explored through Human-AI collaboration. The AI takes a colleague's role with the designer, arising multiple dynamics, challenges, and opportunities. The main hypothesis is that AI can be incorporated into systems as a collaborator, enhancing design tools, fostering human creativity, and reducing workload.

The challenges and opportunities that arise from this are explored, discussed, and approached throughout the thesis. As a result, multiple approaches and methods such as quality-diversity algorithms and designer modeling are proposed to generate game facets in tandem with humans, create a better workflow, enhance the interaction, and establish adaptive experiences.


The defence will take place in Auditorium C in Niagara. The defence will also be livestreamed. If you plan to join the livestream you can send questions to the respondent to