• Sicart, M. (2014). Play Matters. MIT Press.
Interaction Design: Playful Interaction
About the course
The course includes concepts of game design as well as the practical creation of prototypes that demonstrate playful interaction. In the course, the student practices transferring knowledge from the development of game concepts to other areas of interaction design. The course is divided into the following sections:
1. Analysis of playful artifacts—such as games and toys—in which the student relates canonical examples to basic design texts and research literature (3 HP).
2. Modification of an existing board game through which the student creates a new play prototype and thus deepens their understanding of how play is structured. (2 HP).
3. In the final step students design a working prototype that exhibits some form of innovative playful interaction. The project follows a design process where physical and digital prototypes are created and the interactive experience is tested (10 HP).
At least 45 credits in the main field of Interaction Design.
The University provides students who participate in or who have completed a course with the opportunity to make known their experiences and viewpoints with regards to the course by completing a course evaluation administered by the University. The University will compile and summarize the results of course evaluations as well as informing participants of the results and any decisions relating to measures initiated in response to the course evaluations. The results will be made available to the students (HF 1:14).
For more information about the education:K3student@mau.se
This education is provided by
Faculty of Culture and Society
At the Faculty of Culture and Society, research and education concerns many of the major issues of our time – for example those...