Required literature:
Sicart, M. (2012) Play Matters. Cambridge: MIT Press
Other required readings will be distributed in class, and will include excerpts from Sicart and Wilson on abusive games, Montola, Waern and Stenros on augmented reality games, Niedenthal on smell games, Hunike et al on game mechanics, dynamics and aesthetics.
Recommended literature:
Fullerton, Tracy (2008) Game design workshop. A playcentric approach to creating innovative games. 2nd ed. Burlington, MA: Morgan Kaufmann Publishers.
In addition, current articles and games will be assigned in class and the students will collect and critically evaluate additional literature and media based on the focus of their projects.