Obligatorisk litteratur:
- Hoel, Torlaug Løkensgard (2010). Skriva på universitet och högskolor. En bok för lärare och studenter. Lund: Studentlitteratur.
- Oates, Briony J. (2006). Researching information systems and computing. London: SAGE
- Okasha, Samir (2002). Philosophy of science: a very short introduction. New York, Oxford: Oxford University Press
- Zobel, Justin (1997). Writing for computer science: the art of effective communication. Singapore: Springer
Referenslitteratur:
- Booth, Wayne, Colomb, Gregory C. &Williams, Joseph m. (2008). The Craft of Research, Chicago: University of Chicago Press
- Dovey, Jon & Kennedy, Helen (2006). Game Cultures, Milton Keynes: Open University Press
- Egenfeldt-Nielsen, Simon, Smith, Jonas Heide & Tosca Susana (2012). Understanding Video Games, London: Routledge
- Fullerton, Tracy (2014). Game Design Workshop, 3ed, Oakville: Morgan Kaufmann
- Juul, Jesper (2011). Half-real, Cambridge, Mass: MIT Press
- Kerr, Aphra (2006). The Business and Culture of Digital Games, London: Sage Publications
- Molander, Bengt (2003). Vetenskapsfilosofi: en bok om vetenskapen och den vetenskapande människan. 2. uppl. Stockholm: Thales
- Mäyrä, Frans (2008). An Introduction to Game Studies, London: Sage Publications
- Rutter, Jason & Bryce Jo (2006). Understanding Digital Games,London: Sage Publications
- Salen, Katie & Zimmerman Eric (2003). Rules of Play, Cambridge, Mass: MIT Press
- Taylor, T.L. (2009). Play Between Worlds, Cambridge, Mass: MIT Press
- Thurén Torsten (2007). Vetenskapsteori för nybörjare. 2 uppl. Stockholm: Liber