About the course

Digital forms of production- and publication have made it possible for anyone with access to tools and techniques to potentially reach an audience of millions. This course offers an opportunity to explore and investigate this new form of publication, by looking back at the history of digital comics, as well as shaping the future of it.





The course aims to give basic theoretical and practical knowledge of digital comics and their cultural and medial contexts. During the course, the students will study, analyse and comment the contemporary field of digital comics. In addition to this, they will create and publish digital comics of their own and read, evaluate and comment digital comics published by fellow students. Results and reflections will be published on open web forums, aimed at digital comics, and comics in general. Digital comics is a half time distance-study course. Access to a computer with Internet connection is required. The course is taught in English.

Course content

The course is divided into two modules:

Module I contains short introductions to the basics of digital comics, forms of narration, the formats of digital comics and related artistic practice. It also looks at strategies for developing and marketing digital comics, and at ethical and legal aspects. This module addresses practical and theoretical issues: reflective papers as well as short comics are to be produced for the assignments applying and reflecting on these areas. Students will experiment with tools, styles, and construction of sequences to produce comic strips and visual material. This module develops the practical skills of visual narrating, layout of individual images and picture sequences, digitalisation, production, distribution andmarketing. Results are presented online.



Module II is dedicated to an individual project to be developed and presented online as part ofthe project. Students will choose the topic and medium together with their supervisor. It is carried out independently, with limited supervision. It concludes with a final reflective paper and written peer-reviews of selected other comics projects on the course.

Syllabus and course literature

You can find a list of literature in the syllabus, along with other details about the course.

Entry requirements and selection

Entry requirements

General entry requirements + English 6.

Selection

Upper secondary grades 34%, University credits completed 32%, Swedish Scholastic Aptitude Test (SweSAT) 34%

Course evaluation

The course ends with an individual evaluation of the course objectives. The evaluations are summarised and made available to the students on completion of the course.

Contact

For more information about the education:

K3student@mau.se