Nobel, Joshua (2012). Programming interactivity. O'Reilly Media; Second Edition edition
Additional literature will be provided according to the specific thematic and practical orientation of each semester.
Module 1: Explores the topic in the form of seminars and workshops, building a theoretical perspective as well as technical competencies. Students practice creating physical prototypes that include electronics and sensors. The technical group exercises explore technological possibilities in a more playful way. Students will also analyse artifacts in relation to the field (7 HP).
Module 2: This stage consists of a group project, where students work together to create a concept that draws on tangible and embodied interaction themes (8 HP).
At least 45 credits from the main field of Interaction Design, or at least 60 credits in Computer Science or other subject in the field of design. For example Graphic Design, Product Design or Visual Communication.
The University provides students who participate in or who have completed a course with the opportunity to make known their experiences and viewpoints with regards to
the course by completing a course evaluation administered by the University. The University will compile and summarize the results of course evaluations as well as informing participants of the results and any decisions relating to measures initiated in response to the course evaluations. The results will be made available to the students (HF 1:14).
At the Faculty of Culture and Society, research and education concerns many of the major issues of our time – for example those...