About the course

The student develops a deeper knowledge of computer programming and computational problem solving by established programming methods and techniques.

Course content

The course contains the following moments:

- problem modeling: graph models, geometric models, problem complexity)
- programming methodologies: matroids, divide and conquer, dynamic programming, heuristic methods (hill climbing, simulated annealing, etc)

Syllabus and course literature

You can find a list of literature in the syllabus, along with other details about the course.

Entry requirements and selection

Entry requirements

At least 60 credits in Computer Science including at least 15 credits in Programming.

The equivalent of English 6 in Swedish secondary school.


University credits completed 100%

Course evaluation

The University provides students who are taking or have completed a course, the opportunity to share their experiences of and opinions about the course, in the form of a course evaluation that is arranged by the University. The University compiles the course evaluations and notifies the results and any decisions regarding actions brought about by the course evaluations. The results shall be kept available for the students. (HF 1:14)


For more information about the education: