I am a Ph.D. student in Computer Science and Procedural Content Generation for Games. I have studied and developed games throughout my academic background with a M.Sc. in Games Technology and a Bachelor in Game Design and Development.

My research combines the generation of different types of content together with a designer and the analysis of such content in relation with each other, for instance, how it can affect, interact, be relevant and be used as a constraint for other generated content.